
But in terms of extra missions, CQM is superior.Įdit: by the way, the combat is hard because of the arsenal mod, not the Antitribu mod itself.Clan Disciplines: Dominate, Fortitude, Presence. What the fuck was that about? Anyway final nights is better. I also hated the random ass survial fight at the cemetery. The sword is cool though.Ībsolutely terrible and boring. Some king or whoever the fuck that is just random.
Woohoo, another fucking boss after just defeating one already. You have to jump up to that place in the room after coming out of the elevator. Of course theres another shitty puzzle. You held it like a throwable object, not in your inventory like the UP. I had a super hard time just getting the tubes to work for the elevator. You think you're finally done? But wait! There's more! you then have to do the library level. Do some riddle to open the door so you can proceed to the next part of the sewers which, I believe, there's a damn mini boss. Instead of having an optional back door to exit from, no you must go through a pipe which leads back to the sewers. Fight through the 20 minute battle against vampires in which most, if not all, targeted disciplines dont work on. Go to the Hotel Hallowbrook or whatever its called. Not only that, but it was after a lengthy battle already. The main reason why I hate the ever living fuck out of this is because they bring you back to the god damn sewers. I like that it did have full Comp Mod with it. And of course Gimble blows the fuck up because of some issue with it. I like the weapons but not the damage it does. I did not like that it forced you to have the arsenal mod. I believe The Final Nights version was better. I think both this and Final Nights have the Followers of Set clans. I recently replayed the mod you can look at my profile and scroll a bit to see why I replayed it.Īnyway I picked a clan with the shadow powers and it is also the clan that doesnt show reflections so theres hunters in the hubs. Now, The Antitribu Mod.is broken as shit. I dont remember the clans or disciplines on it though.
I do somewhat like how they make it where you need to feed on people often.
Purchasing skill books is also neat, it just costs a lot of money to buy them. The hacking also makes sense because if you steal from an innocent, you lose humanity. I like that you can hack and, if I remember correctly, lockpick chests for that extra money.